﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace SceneManager.Processors
{
    public abstract class TextureProcessor : Processor
    {
        public Dictionary<string, Texture2D> Inputs { get; private set; }

        public TextureProcessor(Game game) : base(game)
        {
            Inputs = new Dictionary<string,Texture2D>();
        }
    }
}
